complex-natures-gatedelvers-1
Complex dungeons. Gatedelvers
Difficult for overcoming a mixture of arpg and platformer. Early access.
The game is declared for the Windows platform.
I ran, absorbed the work of the basic mechanic, but it was not really possible to advance because of the high (for me) complexity. It is difficult to say that there is further. Therefore, this review is more likely – the first glance.
The hero washed the floors for himself, and here are portals, magicians. What to do? Clear business – to sit in the portal, towards adventures.
The gameplay is a platformer with battles, tasks and a global progression system.
We begin by overwhelming from the training level. It is quite simple, although it looks solid, multi -story. Here we will be taught to move, interact with objects, fight, get out of impenetrable dead ends.
After passing the tutorial, we get into the local hub. This is a very pretty settlement, made in the form of an unusual mechanism, on the components of which you can even ride (or fall from them into the abyss with subsequent revival).
In the hub is a couple of NPC. One of them (cook) can give a task.
Not far from the cook is an inexperienced ladder (indicated by an arrow down). This is something like a hero room. Here he can equip himself with open (for Achovka) cards giving passive bonuses. There are many types of cards, but at the same time you can put on yourself no more than three. New heroes are opening for the overdoor of the dungeons, some of them are still in development.
Each protagonist has its own innate active (up to 4 charges) and passive skills.
This is a local global progression system.
To move from hub to dunge, it is necessary to jump into the portal mechanism, which is located in the center of the settlement.
We find ourselves in a dungeon with the same name, but each time generated again. I would like to note that the structure of the level can change beyond recognition, although the components and always the same. That is, for example, in one case we are met by the Horde of enemies, and in the other, cunning traps and it will quickly need to be rebuilt under the defeat style established by the game.
As far as I understood (but this is not exactly), now there are four large locations for passage and the fifth – hub.
Inside Dange you have to do the following things:
– Fight enemies.
– engage in platforming, sometimes difficult.
– explore the levels for nonukcasinosites.co.uk the presence of nishtyaks and exit.
Consider each item in more detail, since the whole gameplay is built on this.
Fight The hero can in close combat or distant attacks of several types. You can use the active skill of the character, but you need to do this wisely, the charges are not enough, only four.
Each cute weapons, except for fists, have a common attack and reinforced.
The long -range battle is represented by shooting weapons (bows, pistols) or objects that we can throw (here the arsenal is more surprisingly). In close combat, as a rule, there is nothing to catch, most likely we get damage, which means that the value of the skill of throwing greatly increases. The hero has ten cells of wearable objects and you can throw any of them. Moreover, you can choose heavy objects (stones, barrels) and throw them in your hands too, but at a lower distance, with damage or the occurrence of other consequences (for example, a lever can be switched if you get).
Important. When using long-range weapons or some items (Kirka or maybe there is still something)-the strength of these things is spent. Sometimes you can return it to higher values, for example, the onion will be repaired after the selection of an arrow released from it.
Opponents There are several types. Moreover, some of them are very original, for example, self -assembled, aggressive stones.
There are stronger versions of enemies, in fact, these are bosses. They are fat, nimble.
In general, each enemy he met is dangerous and easily, as soon as possible, can ruin the hero.
I liked one unusual feature of enemies. More precisely, I, as a player who wanted to win, did not really like it, but, conceptually, this is interesting. Opponents, as it were, predict the actions of the hero. For example, in one room our character is in the second enemy who knows about our location. Between the rooms a narrow corridor. So, the enemy will not run, headlong, according to the available passage to attack us, and will take a convenient moment for the attack.
If the enemy looks in the opposite direction, then he does not see us. In addition, enemies can sleep.
Traps represented by several types. This:
– spikes that appear from the floor in the designated places.
– shooting fireballs from the walls. Sometimes to activate you need to step on the button.
– Static failures with spikes. If you fall on them, we will get damage.
You can use tricks, for example, throw a stone on spikes and go quietly on them.
Platform part represented by the fact that it will constantly need to jump somewhere. Moreover, some places can only be reached by mastering a double jump, successfully running away or competently conducting other manipulations (moving bridges, stones in the abyss, etc.D.).
We must clarify that the hero scatters in a peculiar way. At first it seems that nothing happens, and then accelerates sharply, you need to get used to it.
Study the world is very worthy. Levels are multi -storey large locations.
You can find a lot of suitable:
– chests with Luta.
– interesting objects, for example, exploding barrels (with their help you can win enemies and the landscape can be adjusted in your favor).
– Exit from the level. In addition to the tutorial, I personally could not do it anywhere.
-when the objects are destroyed, useful objects may fall from them, for example, some potions.
– Crystals with skillpoints. Give the perki to the hero inside the race.
Consider the pros and cons of the game, summarize the results.
+ Good musical and sound accompaniment.
+ Diverse, hardly arranged dungeons.
+ A decent number of types of enemies.
+ There is a cooperative up to four people (working unstable, according to the development of developments) or you can play one.
What can be both a plus and a minus:
± The game seemed too complicated. The hero has few lives, he loses them quickly, enemies are angry and dangerous. Really could not go through anything.
± in my opinion, a key mechanic in the game is somewhat complicated – throwing items. Enemies attack and do everything furiously, but our hero will smell it by their standards for a very long time, by their standards, to abandon the subject.
– Several times there were cases when, with the direct sight of the enemy, he could not throw anything from the bow at him, but the enemy shot me normally at me.
The game is quite well worked out in terms of content: large, sensible (although randomly generated, means according to some normal general scheme) levels; seeming simple, but, in fact, a complex combat system, pumping and opening of heroes; There is some cooperative. Thus, we can say that early access is made with dignity.
At the same time, it is quite complicated, not everyone can win.
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.